Hands-on: The Division 2’s gorgeous Washington D.C recreation doesn’t really show much yet - tilleyfrorcut
The problem with E3 demos is what the publishing company's prepared to show often doesn't line up with what you want them to show. Never have I felt that battle more than with The Division 2.
I've spent approximately 30 minutes accumulative hands-punctual with The Division 2 to that extent, but that's entailed running the same 10-little deputation three multiplication. And information technology's the Saame missionary post Ubisoft showed away during its press conference—not a story mission, nothing that really deals with the world of The Naval division 2. It's a generic end-game delegac where you and your three fellow Division agents take over the plot of land just about Publicise Coerce One, which apparently crash-landed in the swamp near the Capitol.
Why? I have no theme. It's literally just a wrecked plane and some swampland in Washington D.C., simply obviously information technology's vital we take it rearward.
Thusly I'm just non surely what there is to say about The Division 2. It looks beautiful—that I lav say for sure enough. We were playing on fully tricked-out PCs, running 4K at a steady 60 frames per second, and information technology was unbelievable. You can construe organise gameplay fascinate footage from one of our sessions in the video recording running above, albeit at 1080p.
As always, Ubisoft's artwork detention centre has knocked IT out of the park and into the incoming county someplace. They've done a great job capturing, for case, the harsh brutalism of the Hayden W. Mills building in the rootage of the demo, or the eminent bonce of the Capitol and how it shimmers under it East Seashore sun. The scale of the world is American Samoa awe-inspiring equally it was in The Division's Manhattan.
I besides love the pocket-sized details likewise, the crosses that dot all spot of open grass in D.C.'s small city parks, the leftover barricades and pillaged boxes of supplies that tell a soft story about a city under quarantine.
It's just phenomenal.
Just digression from admiring the scene, on that point's just not much to say yet. Character progression has been reworked, so at some point you'll specialize into an "Archetype," like the Sharpshooter or Demolitionist. These Archetypes make out with class-specific skills—for instance, the Sharpshooter can throw out a drone that automatically targets enemies and flushes them out of cover, while the Demolitionist has a propinquity mine of sorts.
Enemies feel a bit less bullet-spongey also, which is unspoilt tidings. It's a bit dependent happening what guns you're exploitation though, with sniper rifles and shotguns touch sensation deadly efficient and lash out rifles still a bit piddly.
The moment-to-bit is essentially the same equally The Division though. Creep forward, take cover, pot-chatoyant some enemies, discombobulate a few grenades, cleared an area, move on. And that's fine, except Ubisoft's demo doesn't really give me anything more.
Given the rough reception The Division had, you'd expect Ubisoft to want to demonstrate how its storytelling has advanced in the last three years, or to show off how the Dark Zone (or an equivalent) will work in Washington D.C., or even out give us a quick taste of the raids that are obviously upcoming to the sequel. Those are all unused. Those are interesting as someone who didn't passion The Division at release but thought it got much better all over time—better plenty to land on a list of redeemed games we put outgoing earlier this year.
What I wanted was for Ubisoft to exhibit The Division 2 knowledgeable from its predecessor's mistakes, that at that place's a clear vision this clock, that this isn't a Destiny 2-style sequel where it feels like they've started over from square matchless. And I retributory didn't get that from a single, out-of-context and combat-centrical mission. All I know is IT looks great, and the shooting is marginally better.
[ Further reading: 43 must-see PC games at E3 2018: Watch all trailer ]
So I guess we wait. There'll undoubtedly embody more active demos of The Division 2 prior to its release next February, and I hope we come on of those with a better idea of what's in store. I'd like The Division 2 to make sound connected the promise of its world, but I'm not convinced it will yet.
The first game trusted got better over its lifetime though.
Source: https://www.pcworld.com/article/402162/hands-on-the-division-2-washington-dc-e3.html
Posted by: tilleyfrorcut.blogspot.com
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